
#How to close all windows at once game maker studio 2 keygen

The next option is to Enable Steam for your game. NOTE In addition to the Sleep Margin, you can further control your performance and power consumption on Windows by adjusting the thread scheduler's resolution at runtime. Note though that this is very much a system specific configuration and what works on your build machine may not be appropriate for another user, and as such if in doubt leave it set to 10. By default, this value is set to 10, and in 99.99% of the cases you'll be fine with this, but for low end machines or for machines with a lot of background processes running this may not be an ideal solution (or for very high end machines too) and a value of 1 or 15 or something may be required.

To get around this we can sleep for less time, then sit in a tight loop for the remainder of the time to make it more accurate - although the problem with sitting in a loop is that it causes CPU usage to increase, which in turn can cause your CPU temperatures to rise and your fan to run faster. Basically, if your game is running faster than your room speed GameMaker will "sleep" for the remaining time, but this sleep can be quite inaccurate and you can often end of sleeping for longer than necessary, causing your frame to take longer which causes stuttering. This option is related to reducing stuttering when running your game on specific systems. Next you can set the Windows Sleep Margin. In general you should never need this option, but it is supplied for those users that have various DLL's that communicate with each other and your game, and when enabled it will maintain the game EXE in the output folder when testing, rather than place it in the Temp folder. The Options section of this window permits you to choose where the game package is to be installed to, either the " %localappdata%" or " %appdata%" folders, as well as whether to set Copy exe to output folder.

This information goes in the Product Information section, and should be filled out completely. The General page for Windows games is where you should supply the necessary information for Windows to display when your game has been installed and is running. This section outlines the different options available to you that control how your Windows game projects will be compiled.
